<{t}>server ID<{/t}> <{t}>Server_ID<{/t}>:
<{t}>Game Server Set<{/t}>:
  <{t}>Server_Name<{/t}>: <{t}>Channel<{/t}>
  <{t}>ifTest<{/t}>   <{t}>ifMerge<{/t}>
<{t}>Merge Server_ID List<{/t}> (;)

Select All
  <{t}>Sort<{/t}>ID:  <{t}>openTime<{/t}>
  <{t}>Server_Version<{/t}>:  <{t}>timezone<{/t}>
  <{t}>Server KEY<{/t}>:
  <{t}>Server_RSYNC_Path<{/t}>:
  <{t}>Server_IP<{/t}>:  
  <{t}>Socket_IP<{/t}>:  <{t}>The number of loading<{/t}>
  <{t}>Client_Port<{/t}>: <{t}>The number of cache<{/t}>
  <{t}>Telnet_Port<{/t}>:  <{t}>The number of queues<{/t}>
  <{t}>GM_PORT<{/t}>:  <{t}>Forbidden channel<{/t}>
<{t}>Game Database Set<{/t}>
  <{t}>Game DBName<{/t}>
  <{t}>Log DBName<{/t}>
  <{t}>Game_ServerIP<{/t}>
  <{t}>Game_DB_ConnUser<{/t}>
  <{t}>Game_DB_ConnPwd<{/t}>
  <{t}>Game_DB_PORT<{/t}>
<{t}>GM Database Set<{/t}>
  <{t}>GM_ServerIP<{/t}>
  <{t}>GM_DB_ConnUser<{/t}>
  <{t}>GM_DB_ConnPwd<{/t}>
  <{t}>GM_DB_PORT<{/t}>